The Opposition
A rudimentary monster generator (for The Gathering Gloom or whatever you feel like).
D12 | Basic shape |
1 | Human (no physical signs of its monstrous nature) |
2 | Human (signs of the uncanny). |
3 | Hominid (debased human or ancestor) |
4 | Beastman (some combination of animal and human) |
5 | Animal (A natural seeming or near-natural beast) |
6 | Magical construct (golem, affront to nature, homunculus) |
7 | Undead (corporeal) |
8 | Undead (spectral) |
9 | Debased fey (giant or gnomish, possessed of low cunning). |
10 | Noble fey (tall, regal, beautiful, made of incongruous matter) |
11 | Utterly alien entity (unlike anything in nature) |
12 | Roll twice and combine |
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| By Clive Barker (he can illo my games anytime). |
D12 | Main powers (D3) |
1 | Speed and martial prowess |
2 | Terrifying and prodigious strength |
3 | Stealth in defiance of natural law |
4 | Control of wind, weather and vermin. |
5 | Flight |
6 | Shape-changing (into a category of beings or objects) |
7 | Imitation (a doppelgänger capable of imitating specific individual). |
8 | Summoning dark entities to serve it. |
9 | Mental suggestion or mesmerism. |
10 | Curses! |
11 | Reality-distorting powers (making a locale more in line with its nature) |
12 | Granting wishes (horridly perverted) |
D12 | Weakness |
1 | Cold iron |
2 | Religious symbols |
3 | Religious symbols (from a specific saint or martyr) |
4 | Fire |
5 | Silver |
6 | The touch of a virgin |
7 | A pagan effigy |
8 | Salt |
9 | Sugar and sweets |
10 | The breath of infants |
11 | Utter dismemberment |
12 | Roll again, but the weakness only traps the creature. |
D12 | Goal |
1 | To become human |
2 | To dine on manflesh (or human suffering) |
3 | To find the perfect mate |
4 | To destroy churches and the like |
5 | To be worshiped |
6 | To call forth its master |
7 | To get revenge on the village as it was wronged by the inhabitants in a bygone age. |
8 | To get gold and riches for its hoard. |
9 | To gather genetic material |
10 | To share its condition |
11 | To examine the human animal in extreme detail |
12 | To return the world a prehuman state |
D12 | Where does it hide? |
1 | The darkest part of the woods |
2 | The old monastery |
3 | The fungus-infested swamp |
4 | The ruins of the old reeve’s cottage |
5 | The graveyard. |
6 | The withered demon-oak |
7 | In town, hiding in plain sight |
8 | In the lord’s manor |
9 | In a villager’s shadow |
10 | Under the village, in vermin-infested warrens |
11 | In the human body, as a contagion |
12 | In dreams |
D12 | Minions? |
1 | None |
2 | A raving stranger |
3 | A single villager |
4 | Ensorcelled beasts |
5 | A band of brigands |
6 | Deformed goblins or similar imps |
7 | Half-human monstrosities |
8 | Bribed or blackmailed villagers |
9 | A horrid cult |
10 | The forces of nature, whipped into a frenzy. |
11 | A horde of demonic warriors straining against the fabric of reality. |
12 | An outsider, an alien entity both powerful and incomprehensible |
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